About Me

Hey! My name is Chris Wallace and I make video games! I currently live in Los Angeles, CA and I work as a game designer for SGN. While I specialize in designing mobile games, I enjoy playing all kinds of games! I also love music, traveling, black coffee, beaches, and kitties!

If you would like to get in contact with me, my email is at the bottom of this page.

Have a rad day!

Work

SGN - Social Games Network

Game Designer September 2013 - Present

SGN is a social gaming company based in Culver City that specializes in mobile casual games. As a top cross-platform developer and publisher of games on Facebook, iOS, and Android, SGN lays claim to hit titles such as Cookie Jam, Book of Life: Sugar Smash, Panda Pop, Panda Jam, and MindJolt.

SGN Website

Education

University of Southern California

B.A. Interactive Media Class of 2013

Minor in Cinematic Arts

Game Design

Book of Life: Sugar Smash

iOS, Android, Amazon, Facebook 2014 to 2015

About
A match-3 puzzle game based on the animated film "The Book of Life". Help Manolo, Maria, and Joaquin collect an assortment of delicious treats and beautiful charms as they prepare for an epic fiesta!
My Role
Lead level designer

Website

Cookie Jam

iOS, Android, Amazon, Facebook 2014

About
SGN's hit match-3 tile-swapping game. Whip your way though dozens of addictively sweet recipe-solving challenges!
My Role
Level designer, UX and virality design

Website

Spooky Moon

iOS 2014

About
A twitch-based arcade game for the iPhone. Test your reflexes and get as high as you can! Made in Sprite Kit.
My Role
Designer, artist, programmer

App Store    Website

#strys

iOS 2012

About
A fast-paced action/arcade game for the iPhone, with over 2000 downloads. Made in Cocoas2D.
My Role
Designer, artist, programmer

App Store

Mercy Royal

iOS 2012

About
An experimental iPad adventure game co-developed with Cooper Haskell, with over 3000 downloads. Made in Cocoas2D.
My Role
Designer, programmer

App Store    Website

Blue Falconry

Flash 2011

About
A co-op Flash prison escape game co-developed with Sean Najarro. Made in Flash AS3.
My Role
Designer, programmer

Play Here